Please read the description for an explanation of everything included in this video! If anybody would like tutorials on how I’m doing all of this, just let me know.

I’ve added a menu system, where the code is mostly using scripts, so I’m not copy and pasting large amounts of code, whereas in the past I used to. It automatically counts how many items are on the menu and lets you scroll up and down, all you have to do is fill out an array of text in the create event.

I’ve added a dialogue box system for dialogue. It supports having pictures for each person, and a different “typing” sound allocated to the person as well. All you have to do is call the script “scr_gui_speech” with the arguments of the character ID and the string of text they say, and it will display each one after another! Dialogue can be skipped by pressing the down key as it is read out.

There is a “shaders” option in the settings menu, where you can select between “off”, using no shaders at all (eg. if you have a slow computer), “low”, for using shaders at the game’s lowest pixel resolution (240 pixels high, width depends on your aspect ratio) and scaling it up along with everything else, and “high” which scales everything up first and then runs it through the shader at the native resolution the game runs at (in this case, 1080p). The menu will show you what each shader setting looks like as you select it.

I have updated the “CCTV” shader with help from my friend. It has a glow at the top like a CRT monitor, rounded edges and a line that scans down from top to bottom. The scanlines are also distorted with the rest of the pixels, whereas before it was just overlaid after the image was distorted.

Eventually, “windowed scale” will be a resolution selector, but for now it just scales the window up by percentages of the original scale. It will also have a key binding menu for keyboard reconfiguration and gamepad support in the end too.

If you made it this far you’re pretty flipping awesome, this was way too much text for a short video, but if you’re interested in anything specific please do let me know!

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Nguồn: https://shaarique.com/

Xem thêm bài viết khác: https://shaarique.com/game/

18 Comments

Rafael_11

July 3, 2020

I saw the effect and that was what I was looking for my game, then I saw the description and you say that if someone wanted a tutorial, it was to let you know …

Can you do some tutorials?

Reply

GravitStudio

July 3, 2020

can you make a video tutorial for this???

Reply

phipped it

July 3, 2020

I'd love a tutorial on the shaders you're using

Reply

CowCat

July 3, 2020

please do a tutorial on the dialogue boxes

Reply

JL37 Script3r

July 3, 2020

DIALOGUE BOX HELP

Reply

Gideon Antwi

July 3, 2020

How do you make the dialogue box and achievement box, please do a tutorial

Reply

Sina Dröge

July 3, 2020

please gml download

Reply

Adam Rozlan

July 3, 2020

teach me how to make that dialogue boxes

Reply

John-Michael Punla

July 3, 2020

Could you make a video on that Old School TV shader please?

Reply

Ivan

July 3, 2020

What's the optimal way to do a menu like that, with different values for an option?
I mean, having "Low/Mid/High", or "1/2/3/4/5", or "True/False", etc.
Thanks in advantage!!

Reply

SkyPenguinGames _

July 3, 2020

Tutorials YEEEEHHH

sorry XD

Reply

THTerra

July 3, 2020

Very good!

Reply

Santa Claus

July 3, 2020

(Sorry for my English)
Hello! 😀
Excuse me, Do you have the time to make a tutorial of (How to make that "Text movement") 0:39
Can you explain how did you get that? If you don't have the time don't worry, I understand.

Btw your project looks very profesional! 😀

Good luck with all you do Tom!

Reply

Marcos Emilio Cuesta

July 3, 2020

hello xD me you could pass the code to make those dialog boxes and shaders?

Reply

dcofjapan

July 3, 2020

mind blown and subscribed

Reply

Creative Enough

July 3, 2020

Very impressive!!!!!!!!!!!!

Reply

TheBroman90

July 3, 2020

A video tutorial on Shaders would be awesome!

Reply

Prairie Fox

July 3, 2020

Neat.
How do you handle the text sliding effect?

Reply

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