This is a re-upload in 1080p so hopefully it’s better quality.

This video covers:
– An Inventory system!
– Equipping Items from the Inventory
– Using items to heal / cast spells
– Incorporating this into the Battle System

Buy the whole thing here:

▶ Next Up : Shop Keeper! :

[— SUPPORT ME / SOCIAL MEDIA —]
Discord:
Patreon:
Itch:
Twitter:

[— ARTWORK DOWNLOADS —]

Monster Sprites:

[The “Silmar” tiles link already has the monsters separated]

Battle Backgrounds:

Item Sprites Download:

GameMaker Rob’s Amazingly Awful Sprites:

[— TUTORIAL DESCRIPTION —]

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This is a turn-based RPG for GameMaker Studio 2 in which we cover everything from creating rooms, autotiling, moving around, warping (travelling) from room to room, NPC’s, dialogue, quests, searching furniture and chests for items, saving, loading, audio, a turn-based battle system, and a couple of other things too!

Check out the RoadMap:
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Credits
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Sprites : Twitter @JoeCreates
Sprite Download:

Background animation by: AA VFX, Amitai Angor ,

Music: edited by GameMaker Rob

Nguồn: https://shaarique.com/

Xem thêm bài viết khác: https://shaarique.com/game/

2 Comments

Z

July 9, 2020

Hey, so say i wanted make it so that when you equip a piece of armor it shows up on your player how would you make that happen?

I currently have a working character creator based on your menu code so i have the variables and an updated draw self rig that changes based on what direction your facing. So i was wondering if you had any ideas on how i would do that, the visually representing a change in equipped armors ect.

Reply

BS

July 9, 2020

No problem seeing what's going on now, 1080 really does make a huge difference!

Reply

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